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CINEMA
4D R10.5 XL Bundle
The
CINEMA 4D XL Bundle includes advanced tools for professional
users, including character animation functions and advanced
rendering and particle features. The XL Bundle launches
your 3D projects to the next level of realism and opens
a wealth of new possibilities. If your 3D projects advance
beyond hobby or casual use you should take a good look
at the CINEMA 4D XL Bundle.
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The
XL Bundle includes everything in CINEMA
4D R10.5 plus:
Modules
Included (4):
Advanced
Render module - While the standard renderer produces outstanding
results in little time, the Advanced Render module provides
advanced features like Global Illumination and Caustics to
achieve ultimate realism.
- Renderings
will look even more realistic with Global Illumination (incl.
HDRI), surface and volume caustics, highlights, glow and
enhanced depth-of-field.
- SubSurface
Scattering provides realistic translucent surfaces for the
simulation of wax or skin.
- With
the integrated Ambient Occlusion feature, Advanced Render
uses the environment to simulate shadow casting. This would
otherwise only be possible with Global Illumination. This
speeds up workflow immensely, which is especially important
when a deadline is breathing down your neck.
- With
SubPolygonDisplacement your scenes will reach a level of
detail never experience before. Highly detailed scenes can
be created using just a handful of polygons, and rendered
with awesome speed thanks to the highly efficient displacement
algorithm. Since details are first displayed during rendering
when using SubPolygonDisplacement, you not only save precious
memory, working in the editor is much easier as well.
- Additionally,
Advanced Render also contains SKY - an amazing tool for
the easy creation of 2D or 3D volumetric clouds and effects.
SKY lets you create to your hearts desire. A collection
of 50 presets helps you quickly find the fitting atmospheric
environment for your scene. But thats not all: SKY
lets you create any weather condition imaginable, paint
clouds, and even correctly simulate the sun, moon and stars.
SKY even lets you accurately create rainbows.
- PyroCluster
is a volumetric shading system that uses particles to simulate
smoke, dust, fire and other similar effects. Combined with
the power of Thinking Particles and CINEMA 4D's default
particle system, PyroCluster can create truly amazing special
effects.
NET
Render Module (3 Clients) - NET Render answers the needs
of today's professional media production industry by providing
tools that enable the highest quality computer-generated 3D
graphics and animations to be created on demand and to be
delivered on time.
- Installtion
- NET Render takes advantage of unused processor power in
your office network to help complete long renders. IT administrators
will appreciate the simple installation process. Because
NET Render communicates over TCP-IP, it does not require
installation of any special network protocols. Simply install
the application on the server and on each rendering client,
enter the IP address of the server on each client and you
are ready to render. The NET client can be launched manually
or you can create a scheduled task to automatically start
the client at a certain time each day or anytime the computer
is idle. NET Render works smoothly in mixed networks for
most rendering tasks. This lets you take advantage of each
Windows or Macintosh computer in your network. Because it
uses TCP-IP, any computer that can access the server across
the internet can be used as a rendering client.
- HTML
Interface - The easy web interface allows you to easily
add jobs, change job priorities and monitor the current
progress of your network clients. Thumbnails of the last
frame rendered by each client give a quick overview. Any
completed file can be downloaded directly for a more thorough
review. NET also features a user management system that
allows you to limit access to the server and assign individual
users different rendering priorities.
- Dynamic
Load Balancing - All computers were not created equally.
This is why NET Render employs dynamic load balancing to
maximize your rendering times. NET Render gets the most
out of every rendering client by dynamically reassigning
portions of your rendering to computers as they are added
to the network or as they complete their assigned frames.
If faster computers finish their assigned frames they are
automatically assigned frames from slower machines to get
your job done as quickly as possible. There is no need to
manually adjust frame ranges or jobs to optimize render
times - NET Render does it all for you!
- Safe
Recovery - You can count on NET Render to do everything
possible to complete your job. Once a job is started all
relevant scene data and textures will be transferred to
the client. If a connection to the server is lost the client
will continue to render its assigned frames and upload them
as soon as it a connecton is re-established. The server
will dynamically redistribute frames if it loses contact
with a client so you can disconnect clients at any time
without fear of losing images. Localized network or power
problems may slow your render down, but will not stop NET
Render.
Mocca
3.1 Module - The MOCCA module's character animation tools
have been extensively fine-tuned for Release 10.5. Some of the
most dramatic changes are the addition of new Jiggle, Squash
and Stretch and Cluster deformers, plus improved weighting and
vertex map painting. In addition to the major improvements mentioned
above, MOCCA hass been given numerous smaller tweaks based
on user feedback. Among these are improved joint alignment and
Spline IK behavior, enhancements in the Bind tool and better
display of polygon bones.
- Character
Rigging - Simply select where your character's joints should
be and MOCCA will figure out the flexing defaults automatically.
The new Auto Weighting and Binding options make a character
animator's life so much easier. It will save you hours of
work compared to manual weighting. New constraint options
and spline IK help create a flexible and powerful character
rig. Face or body morphing is now easier than ever before!
- Muscle
System - Having muscles under your character's skin automatically
creates a much more realistic animation. Muscles are 'pinned'
to the skeleton and act like real ligaments. The movement
of the sekeleton will automatically cause the muscles to
bulge and stretch accordingly. You can easily adjust the
muscles' contraction or relaxation states by adjusting the
muscle parameters.
- Morphing
- Various facial expressions and poses can be created, referenced
and animated quickly and easily. Morph targets do not require
much memory and can be created as absolute, relative or
rotational morphs (e.g. to prevent an eyelid from intersecting
an eyeball when it closes). Animators can quickly achieve
breathtaking results when using morph targets in conjunction
with the HUD and the Visual Selector.
- Clothilde
- Clothilde is an amazingly powerful clothing solution,
which is very easy to use - just like everything in CINEMA
4D. Cloth can many types of characteristics - stiffness,
flexion, friction, etc. Cloth can stretch or break, just
like any real fabric would do, be it wool or satin, cotton
or silk. Aerodynamic forces can also influence cloth and
create stunning animations. Cloth can even collide with
elements in your scene as well as with itself. Cloth NURBS
(comparable to HyperNURBS) smoothes your cloth, so low-resolution
geometry can be used to ensure a speedy workflow. You can
even add thickness to the fabric.
- Visual
Selector - Visual Selector gives you this quick and easy
access without having to sift through long lists to find
them. To start, just use the standard visual selector image
or create your own. Then place the respective symbols on
top via drag & drop. You can add handles, morph tags,
cameras and more.
- Cappucino
- With Cappucino you can quickly "sketch" character
animation in real-time. As your animation and soundtrack
play you can use your mouse or graphics tablet to manipulate
any number of 3D objects and create a rough motion track
that can be refined as your scene progresses
Thinking
Particles Module uses CINEMA 4D's XPresso interface to provide
complete control over individual particles and particle streams.
Thinking Particles can interact with one another and with their
environment. Objects can be used as emitters and can trigger
collision events that deflect particles or spawn new streams.
- Particles
in Motion - CINEMA 4D's Thinking Particles module provides
highly advanced particle effects that can be controlled
through object and particle interaction. An abundance of
XPresso nodes provides complete control over your particle
effect. Your particles are no longer a simple stream carried
mindlessly by simple wind, collision and friction modifiers.
With Thinking Particles, you can choreograph your particles
with an amazing degree of control. Individual particles
can inherit the motion of any object in your scene.
- Emission
Control - All particles begin their relatively short
lifespan at an emitter. The emitter provides the particles
with their initial direction and velocity, so different
types of emission can add a lot of variety to your particle
effects. CINEMA 4D's standard particle system supports pyramid-shaped
and cone-shaped emission, but Thinking particles adds to
that basic functionality by allowing you to emit particles
from any plane, surface or volume.
- Collisions
- Thinking Particles collision detection offers additional
advantages over the deflectors of CINEMA 4D's standard particle
system. Any box, sphere or object can be used to deflect
particles as they move throughout your scene. Deflectors
can be used to trigger further events that modify the particle
stream or emit new streams from the particles.
- Fragmentation
- Thinking Particles can even be used to create unique
shattering and explosion effects by fragmenting polygonal
objects into particles. The fragmentation can simulate both
hollow and solid objects, as well as add thickness to the
polygonal particles. The fragmented particle stream can
be controlled just like any other particle and be manipulated
by events and objects in the scene. Fragmentation offers
the ultimate synthesis between your objects and the effects
you wish to create.
Minimum
System Requirements:
- Mac
OS X 10.4 (important: 10.3.9 and below can no longer be
supported)
- Windows
2000, XP
- 512
MByte RAM, CPU with 1 GHz
Recommended
System Requirements:
- Mac
OS X 10.4 / Windows 2000, XP
- 1024
MB RAM, CPU with 2 GHz
- OpenGL
graphics card
- QuickTime
6.5
- DVD
ROM drive, hard disk.
Educational
Pricing:
| CINEMA
4D R10 XL Bundle |
ex.
VAT
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| Single |
£199.00
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| License
Pack (15 licenses)* |
£1,549.00
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| License
Pack (25 licenses)* |
£1,949.00
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| Additional
Licence (valid only License Pack owner) |
£79.00
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*
includes 2 manual sets
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