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CINEMA 4D R10.5 XL Bundle

CINEMA 4D R10.5 XL Bundle

The CINEMA 4D XL Bundle includes advanced tools for professional users, including character animation functions and advanced rendering and particle features. The XL Bundle launches your 3D projects to the next level of realism and opens a wealth of new possibilities. If your 3D projects advance beyond hobby or casual use you should take a good look at the CINEMA 4D XL Bundle.

The XL Bundle includes everything in CINEMA 4D R10.5 plus:

Modules Included (4):

Advanced Render module - While the standard renderer produces outstanding results in little time, the Advanced Render module provides advanced features like Global Illumination and Caustics to achieve ultimate realism.

  • Renderings will look even more realistic with Global Illumination (incl. HDRI), surface and volume caustics, highlights, glow and enhanced depth-of-field.
  • SubSurface Scattering provides realistic translucent surfaces for the simulation of wax or skin.
  • With the integrated Ambient Occlusion feature, Advanced Render uses the environment to simulate shadow casting. This would otherwise only be possible with Global Illumination. This speeds up workflow immensely, which is especially important when a deadline is breathing down your neck.
  • With SubPolygonDisplacement your scenes will reach a level of detail never experience before. Highly detailed scenes can be created using just a handful of polygons, and rendered with awesome speed thanks to the highly efficient displacement algorithm. Since details are first displayed during rendering when using SubPolygonDisplacement, you not only save precious memory, working in the editor is much easier as well.
  • Additionally, Advanced Render also contains SKY - an amazing tool for the easy creation of 2D or 3D volumetric clouds and effects. SKY lets you create to your heart’s desire. A collection of 50 presets helps you quickly find the fitting atmospheric environment for your scene. But that’s not all: SKY lets you create any weather condition imaginable, “paint” clouds, and even correctly simulate the sun, moon and stars. SKY even lets you accurately create rainbows.
  • PyroCluster is a volumetric shading system that uses particles to simulate smoke, dust, fire and other similar effects. Combined with the power of Thinking Particles and CINEMA 4D's default particle system, PyroCluster can create truly amazing special effects.

NET Render Module (3 Clients) - NET Render answers the needs of today's professional media production industry by providing tools that enable the highest quality computer-generated 3D graphics and animations to be created on demand and to be delivered on time.

  • Installtion - NET Render takes advantage of unused processor power in your office network to help complete long renders. IT administrators will appreciate the simple installation process. Because NET Render communicates over TCP-IP, it does not require installation of any special network protocols. Simply install the application on the server and on each rendering client, enter the IP address of the server on each client and you are ready to render. The NET client can be launched manually or you can create a scheduled task to automatically start the client at a certain time each day or anytime the computer is idle. NET Render works smoothly in mixed networks for most rendering tasks. This lets you take advantage of each Windows or Macintosh computer in your network. Because it uses TCP-IP, any computer that can access the server across the internet can be used as a rendering client.
  • HTML Interface - The easy web interface allows you to easily add jobs, change job priorities and monitor the current progress of your network clients. Thumbnails of the last frame rendered by each client give a quick overview. Any completed file can be downloaded directly for a more thorough review. NET also features a user management system that allows you to limit access to the server and assign individual users different rendering priorities.
  • Dynamic Load Balancing - All computers were not created equally. This is why NET Render employs dynamic load balancing to maximize your rendering times. NET Render gets the most out of every rendering client by dynamically reassigning portions of your rendering to computers as they are added to the network or as they complete their assigned frames. If faster computers finish their assigned frames they are automatically assigned frames from slower machines to get your job done as quickly as possible. There is no need to manually adjust frame ranges or jobs to optimize render times - NET Render does it all for you!
  • Safe Recovery - You can count on NET Render to do everything possible to complete your job. Once a job is started all relevant scene data and textures will be transferred to the client. If a connection to the server is lost the client will continue to render its assigned frames and upload them as soon as it a connecton is re-established. The server will dynamically redistribute frames if it loses contact with a client so you can disconnect clients at any time without fear of losing images. Localized network or power problems may slow your render down, but will not stop NET Render.
Mocca 3.1 Module - The MOCCA module's character animation tools have been extensively fine-tuned for Release 10.5. Some of the most dramatic changes are the addition of new Jiggle, Squash and Stretch and Cluster deformers, plus improved weighting and vertex map painting. In addition to the major improvements mentioned above, MOCCA’ hass been given numerous smaller tweaks based on user feedback. Among these are improved joint alignment and Spline IK behavior, enhancements in the Bind tool and better display of polygon bones.
  • Character Rigging - Simply select where your character's joints should be and MOCCA will figure out the flexing defaults automatically. The new Auto Weighting and Binding options make a character animator's life so much easier. It will save you hours of work compared to manual weighting. New constraint options and spline IK help create a flexible and powerful character rig. Face or body morphing is now easier than ever before!
  • Muscle System - Having muscles under your character's skin automatically creates a much more realistic animation. Muscles are 'pinned' to the skeleton and act like real ligaments. The movement of the sekeleton will automatically cause the muscles to bulge and stretch accordingly. You can easily adjust the muscles' contraction or relaxation states by adjusting the muscle parameters.
  • Morphing - Various facial expressions and poses can be created, referenced and animated quickly and easily. Morph targets do not require much memory and can be created as absolute, relative or rotational morphs (e.g. to prevent an eyelid from intersecting an eyeball when it closes). Animators can quickly achieve breathtaking results when using morph targets in conjunction with the HUD and the Visual Selector.
  • Clothilde - Clothilde is an amazingly powerful clothing solution, which is very easy to use - just like everything in CINEMA 4D. Cloth can many types of characteristics - stiffness, flexion, friction, etc. Cloth can stretch or break, just like any real fabric would do, be it wool or satin, cotton or silk. Aerodynamic forces can also influence cloth and create stunning animations. Cloth can even collide with elements in your scene as well as with itself. Cloth NURBS (comparable to HyperNURBS) smoothes your cloth, so low-resolution geometry can be used to ensure a speedy workflow. You can even add thickness to the fabric.
  • Visual Selector - Visual Selector gives you this quick and easy access without having to sift through long lists to find them. To start, just use the standard visual selector image or create your own. Then place the respective symbols on top via drag & drop. You can add handles, morph tags, cameras and more.
  • Cappucino - With Cappucino you can quickly "sketch" character animation in real-time. As your animation and soundtrack play you can use your mouse or graphics tablet to manipulate any number of 3D objects and create a rough motion track that can be refined as your scene progresses
Thinking Particles Module uses CINEMA 4D's XPresso interface to provide complete control over individual particles and particle streams. Thinking Particles can interact with one another and with their environment. Objects can be used as emitters and can trigger collision events that deflect particles or spawn new streams.
  • Particles in Motion - CINEMA 4D's Thinking Particles module provides highly advanced particle effects that can be controlled through object and particle interaction. An abundance of XPresso nodes provides complete control over your particle effect. Your particles are no longer a simple stream carried mindlessly by simple wind, collision and friction modifiers. With Thinking Particles, you can choreograph your particles with an amazing degree of control. Individual particles can inherit the motion of any object in your scene.
  • Emission Control - All particles begin their relatively short lifespan at an emitter. The emitter provides the particles with their initial direction and velocity, so different types of emission can add a lot of variety to your particle effects. CINEMA 4D's standard particle system supports pyramid-shaped and cone-shaped emission, but Thinking particles adds to that basic functionality by allowing you to emit particles from any plane, surface or volume.
  • Collisions - Thinking Particles collision detection offers additional advantages over the deflectors of CINEMA 4D's standard particle system. Any box, sphere or object can be used to deflect particles as they move throughout your scene. Deflectors can be used to trigger further events that modify the particle stream or emit new streams from the particles.
  • Fragmentation - Thinking Particles can even be used to create unique shattering and explosion effects by fragmenting polygonal objects into particles. The fragmentation can simulate both hollow and solid objects, as well as add thickness to the polygonal particles. The fragmented particle stream can be controlled just like any other particle and be manipulated by events and objects in the scene. Fragmentation offers the ultimate synthesis between your objects and the effects you wish to create.

Minimum System Requirements:

  • Mac OS X 10.4 (important: 10.3.9 and below can no longer be supported)
  • Windows 2000, XP
  • 512 MByte RAM, CPU with 1 GHz

Recommended System Requirements:

  • Mac OS X 10.4 / Windows 2000, XP
  • 1024 MB RAM, CPU with 2 GHz
  • OpenGL graphics card
  • QuickTime 6.5
  • DVD ROM drive, hard disk.

Educational Pricing:

CINEMA 4D R10 XL Bundle
ex. VAT
Single
£199.00
License Pack (15 licenses)*
£1,549.00
License Pack (25 licenses)*
£1,949.00
Additional Licence (valid only License Pack owner)
£79.00

* includes 2 manual sets

 
Maxon Index
 

Pricing is provided for use by qualifying establishments only. It is NOT for use by students and staff for personal purchases. It does not constitute an offer and is subject to our terms & conditions of supply and the site terms & conditions. For students and staff purchases please visit our Student Site.
E. & O.E. All Prices are exclusive of VAT unless indicated otherwise.

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