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Autodesk
Maya Complete 2008
Autodesk®
Maya® Complete software is a comprehensive suite
of 3D tools for modeling, animation and rendering within
a single, production-proven workflow. Maya Completethe
choice of award-winning digital artists and animatorshas
an intuitive design that makes it a favorite among digital
content creation artists and enthusiasts of all experience
levels who develop artwork for film, broadcast, game
development, multimedia (print and web) or design visualisation.
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Maya
Complete 2008 includes toolsets for:
- Modeling
- Animation
- Visual
Effects
- Rendering
- Paint
Tools
- Toon
Shading
PLUS:
- Maya
API/SDK, Python® and MEL Scripting
- Tutorials
and Documentation
NEW
Features Include:
- Maya
2008 introduces considerable performance improvements and
a number of new features that will make modeling workflows
significantly more efficient. The Maya Mesh Smooth workflow,
for instance, has been dramatically streamlined: You can
now preview a smoothed mesh while editing the mesh cagewith
superb performance, particularly on multiprocessor workstations.
Other much-requested workflow enhancements include the ability
to position objects along a curve, replace objects within
a scene and convert instances to objects. Additionally,
a new Slide Edge featureas well as significant enhancements
to Booleans, Bevel, Bridge, Reduce and other toolslet
you model more efficiently. Maya 2008 also delivers two
new selection management features: X-Ray selection highlighting
and the ability to pick walk edge loops.
- Faster,
More Accurate Viewport / Hardware Rendering - Truly WYSIWYG
interactive previews are several steps closer now that the
Maya hardware rendering engine supports layered textures,
multiple UV sets, negative lighting and object space normal
maps. Not only does this improve preview fidelity when using
the High Quality renderer in the interactive viewport, it
allows a greater range of effects to be rendered to final
output using the Maya hardware renderer. Moreover, accelerated
draw and selection performance, together with more efficient
updating of UI elements, facilitates level editing and speeds
overall workflows.
-
Support for DirectX HLSL Shaders - With Maya you can effectively
create and display sophisticated looks for content destined
for the next-generation game consoles. In particular, native
support for DirectX® HLSL shaders (in addition to the
existing CgFX support), can let you work with assets in
the viewport and see them as they will be seen on the target
console.
-
Nondestructive Skin Editing - Animators and animation technical
directors usually find it necessary to work iteratively
on their rigged characters. Maya 2008 can streamline iterative
skinning workflows by enabling you to modify the skeleton
of a bound character, without having to rebind it after,
thus preserving any work done after the skeleton was bound.
This process is supported through new tools for inserting,
moving, deleting, connecting and disconnecting joints on
a bound skeleton, as well as support for multiple bind poses.
- API
Enhancements - Game developers can now more easily write
high-performance hardware shading plug-ins for Maya using
the new API for hardware shaders. This API includes native
support for OpenGL® and DirectX® shaders, built-in
support for shader parameters and direct access to the Maya
rendering cache. Also, a new constraints API can allow plug-in
developers to write their own animation constraint nodes
and commands derived from the underlying Maya constraint
node and command architecture. This makes it easier to write
custom constraints and have them interact with the rest
of Maya in a manner similar to built-in constraints.
-
mental ray 3.6 Core - Maya 2008 uses the latest mental ray®
3.6 core, a release that boasts dramatic performance improvements
in the translation of polygon meshes and instances for rendering,
as well as for IPR (Interactive Photorealistic Rendering)
startup. Additionally, particle types previously supported
only in the Maya Hardware renderer can now be rendered in
mental ray, eliminating the need to combine outputs from
multiple renderers.
- Expanded
Platform Support - Support for Windows Vista operating
system has been added, enabling customers to take advantage
of the performance capabilities of this recent technology.
System
Requirements:
Software
The
32-bit version of Autodesk® Maya® 2008 software is
supported on any of the following operating systems:
- Microsoft®
Windows Vista Business
- Microsoft®
Windows® XP Professional (SP2 or higher)
- Red
Hat® Enterprise Linux® 4.0 WS (U4) openSuSE Linux
10.2
Fedora Core 5
- Apple®
Mac OS® X 10.4.9 (PowerPC® and Intel® versions
of Maya)
The
64-bit version of Maya 2008 software is supported on any of
the following operating systems:
- Microsoft
Windows Vista Business
- Microsoft
Windows XP x64 Edition (SP1 or higher)
- Red
Hat Enterprise Linux 4.0 WS (U4) openSuSE Linux 10.2
- Fedora
Core 5
These
web browsers are supported for Autodesk Maya 2008:
- Microsoft®
Internet Explorer® 6.0 or higher
- Netscape®
7 or higher
- Apple®
Safari
- Mozilla
Firefox
Hardware
At
a minimum, the 32-bit version of Maya 2008 software requires
a system with the following hardware:
- Windows
and Linux: Intel Pentium® 4 or higher, AMD Athlon®
64 or AMD Opteron® processor
- Macintosh®:
Power Mac® G5 or Intel®-based Macintosh® computers
- 2
GB RAM
- 2
GB hard disk space
- Qualified
hardware-accelerated OpenGL® graphics card
- Three-button
mouse with mouse driver software
- DVD-ROM
drive
At
a minimum, the 64-bit version of Maya 2008 software requires
a system with the following hardware:
- Windows
and Linux: Intel EM64T, AMD Athlon 64 or AMD Opteron processor
- 2
GB RAM
- 2
GB hard disk space
- Qualified
hardware-accelerated OpenGL graphics card
- Three-button
mouse with mouse driver software
- DVD-ROM
drive
Note:
Maya 2008 is also capable of running on other hardware configurations
such as the Power Mac G4 or boutique distributions of Linux.
However, enumerating systems that are not tested and cannot
be supported or that fall below the requirements for a productive
user experience is beyond the scope of the online qualification
charts.
Educational
Pricing
| Autodesk
Maya Complete 2008 - Standalone |
ex.
VAT
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| Starter
Pack (1 - 9 Users) |
£230.00
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| Lab
Pack (10 Users) |
£1,700.00*
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| Additional
Users (10+) |
£170.00*
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| Autodesk
Maya Complete 2008 - Network |
ex.
VAT
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| Lab
Pack (10 User) |
£1,700.00*
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| Additional
Users |
£170.00*
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| Autodesk
Maya Complete Subscription |
ex.
VAT
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| 1
Year (Standalone or Network) |
£70.00
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| 1
Year Renewal (Standalone or Network) |
£70.00
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*
Includes mandatory subs
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